Suicide Bombing Makes Sick Sense in Halo 3
I'll begin by pointing out a basic fact: A lot of teenage kids out there play dozens of hours of multiplayer Halo a week. They thus become insanely good at the game: They can kill me with a single head shot from halfway across a map -- or expertly circle me while jumping around, making it impossible for me to land a shot, while they pulverize me with bullets.
Whenever I find myself under attack by a wildly superior player, I stop trying to duck and avoid their fire. Instead, I turn around and run straight at them.
But at the last second, before I die, I'll whip out a sticky plasma grenade -- and throw it at them. Because I've run up so close, I almost always hit my opponent successfully. I'll die -- but he'll die too, a few seconds later when the grenade goes off.
The structure of Xbox Live creates a world composed of two classes -- haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away -- just for the satisfaction of momentarily halting the progress of the haves.