The Mythical 40-Hour Gamer

Found on Wired on Sunday, 24 September 2006
Browse Software

I call it "the myth of the 40-hour gamer." Whenever you pick up a narrative adventure game these days, it always comes with this guarantee: This game offers about 40 hours of play.

This is precisely what I was told by Eidos -- and countless game reviewers -- when I picked up Tomb Raider: Legend earlier this year. As I gushed at the time, Legend was the first genuinely superb Lara Croft game in years, with a reinvigorated control system, elegant puzzles, and an epic storyline involving one of Lara's long-vanished colleagues. I was hooked -- and eager to finish the game and solve the mystery. So I shoved it into my PS2, dual-wielded the pistols and began playing ...

... until about four weeks later, when I finally threw in the towel. Why? Because I couldn't get anywhere near the end. I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours -- but still only got two-thirds through.

The problem aren't those 40 hours; if the game is good, then the time will fly by. But in my personal opinion, there hasn't been a game recently which made me want to play it. Companies put too much attention to the graphics to make up for a weak story.